[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
STE=WeaponAimYawRate=AspectRatio_MaintainsYFOV
STE=CrossHairBurstIncreaseSpeed=3.0
STE=BulletFireSpeed=AspectRatio_MaintainsYFOV
STE=CrossHairInitialSize=1
STE=ReloadTime=AspectRatio_MaintainsYFOV
STE=ShootInterval=3.0
STE=BulletRange=3.0
STE=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
STE=WeaponAimFOV=MAX
STE=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
STE=SkeletalMeshLODBias=10
STE=ParticleLODBias=-5
STE=GetBurstShootBullets=AspectRatio_MaintainsYFOV
STE=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
STE=BurstShootBullets=AspectRatio_MaintainsYFOV
STE=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
STE=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
STE=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
STE=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
STE=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
STE=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
STE=CurBulletNumInClip=AspectRatio_MaintainsYFOV
STE=ActualDamage=100f
STE=DamageMaxRadius=100f
STE=bRadialDamage=100f
STE=bPointDamage=100f
STE=AttackerLocation=100f
STE=DamageOrigin=100f
STE=DamageReason__None=100f
STE=DamageReason__HeadShot=100f
STE=DamageReason__TorsoShot=100f
STE=DamageReason__PelvisShot=100f
STE=RatingDamageScale=100f
STE=FiringAccuracyRadius=100f
STE=SectionRightValue=100f