[Script/UT/SkillHitInfo]
HitSurfaceType=100
IsHeadShot=99.9
Flag=false
HitPos=100.0
hitPhysMatType=100.0
IgnoreTakeDamage=9
Target=Look

[STExtraBaseCharacter.STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object]
stweapon.ForbidWeaponAntiComp=(("00001"))
CharacterMinDamageFactor=(("00001"))
BulletTrace=AspectRatio_MainFOV=(("00001"))
ClientBulletLineTrace=AspectRatio_MainFOV=(("00001”))
HitBoxRelease=AspectRatio_MainFOV=(("00001”))
AddHitBox=AspectRatio_MainFOV=((''00001”))
GetHitBoxRadius=AspectRatio_MainFOV=(("00001”))
GetHitBoxRadius_main=Value=“AspectRatio_MainFOV=(("00001”))
