[SoundQuality]
+CVars=SoundQualityType=1

[ArtQuality]
+CVars=WaterReflectionSetting=0

[SystemSettings]
r.PUBGMaxSupportQualityLevel=3
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1
r.VSync=0
r.bHasCustomNavigableGeometry=0
r.CanCharacterStepUpOn=0
r.IdeaOutlineThickness=0
r.BoundsScale=99999
r.LastRenderTimeOnScreen=0
r.OnComponentHit=0
AimAssist="MAX"
Speedfire="MAX"
r.fog=0

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
r.VSync=0
ReloadTime.heightScale=0
r.RanderDamage=0
r.bSupportAllShaderPermutations=0
r.bForceRecomputeTangents=0
r.Recoil=0
r.AttackDamage=0
grass.heightScale=0

[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0
ParticleLODBias=0
r.enemy.highlight=9.9

[/Script/Engine.AttackFlow]
BulletDamage="MAX"
BulletDamage="MAX"
BulletDamageReduce="MAX"
BulletDamageReduce="MAX"
Recoil=0
Recoil=0
ReloadTime=0
ReloadTime=0
DefaultReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0
DefaultRecoil=0
DefaultShootingDeviationY=0
DefaultShootingDeviationY=0
HitTime=Max
HitTime=Max
HitPositionZ=Max
HitPositionZ=Max
HitPart=Max
HitPart=Max
BulletCost=Max
BulletCost=Max
RecoilMoveY=0
RecoilMoveY=0
RecoilMoveX=0
RecoilMoveX=0
WeaponAimFOV=AspectRatio_MaintainsYFOV
WeaponAimFOV=AspectRatio_MaintainsYFOV
BulletDamageDebuff="MAX"
BulletDamageDebuff="MAX"
BulletDamageBuff="MAX"
BulletDamageBuff="MAX"
AutoAimSpeed="MAX"
AutoAimSpeed="MAX"
KillRealPlayerCnt="MAX"
KillRealPlayerCnt="MAX"

[/Script/Engine.AimFlow]
AimTime="9999"
AimTime="9999"
ShotCount=AspectRatio_MaintainsYFOV
ShotCount=AspectRatio_MaintainsYFOV
HitDistance=AspectRatio_MaintainsYFOV
HitDistance=AspectRatio_MaintainsYFOV
AimFlowID=AspectRatio_MaintainsYFOV
AimFlowID=AspectRatio_MaintainsYFOV

[/Script/Engine.WeaponAttrReloadTableStruct]
HitPartCoffHead="MAX"
HitPartCoffHead="MAX"
HitPartCoffBody="MAX"
HitPartCoffBody="MAX"
HitPartCoffLimbs="MAX"
HitPartCoffLimbs="MAX"
BaseDamage="9999"
BaseDamage="9999"
AccessoriesVRecoilFactor=0
AccessoriesVRecoilFactor=0
AccessoriesHRecoilFactor=0
AccessoriesHRecoilFactor=0
ReloadWithNoCost=AspectRatio_MaintainsYFOV
ReloadWithNoCost=AspectRatio_MaintainsYFOV
ReloadWithNoCost=AspectRatio_MaintainsYFOV
BulletFireSpeed="MAX"
BulletFireSpeed="MAX"
BulletFireSpeed="MAX"
InitBulletInClip=AspectRatio_MaintainsYFOV
InitBulletInClip=AspectRatio_MaintainsYFOV
InitBulletInClip="TRUE"

[/Script/Engine.LocalShootHitData]
ShootInterval=AspectRatio_MaintainsYFOV
ShootInterval=AspectRatio_MaintainsYFOV
BulletHitTime="MAX"
BulletHitTime="MAX"
BulletShootTime="9999"
BulletShootTime="9999"
CurBullet=AspectRatio_MaintainsYFOV
CurBullet=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio="9999.0f"
bulletDamageReduceRatio="9999.0f"
AutoAimSpeed="MAX"
AutoAimSpeed="MAX"
ShootingRecoil="0"
ShootingRecoil="0"

[PickupSetting]
AutoPickClipType=0
AutoPickClipType=0
AutoPickClipType=0
r.UserQualitySetting=2
r.UserQualitySetting=2
r.UserQualitySetting=2
r.UserShadowSwitch=1
r.UserShadowSwitch=1
r.UserShadowSwitch=1
r.ShadowQuality=1
r.ShadowQuality=1
r.ShadowQuality=1
r.MobileContentScaleFactor=1
r.MobileContentScaleFactor=1
r.MobileContentScaleFactor=0.74
r.UserVulkanSetting=0
r.UserVulkanSetting=0
r.UserVulkanSetting=0
r.MobileHDR=0.0
r.MobileHDR=0.0
r.MobileHDR=0.0
r.Mobile.SceneColorFormat=0.0
r.Mobile.SceneColorFormat=0.0
r.Mobile.SceneColorFormat=0.0
r.UserHDRSetting=2
r.UserHDRSetting=2
r.UserHDRSetting=2
r.ACESStyle=2
r.ACESStyle=2
r.ACESStyle=2
r.UserMSAASetting=0
r.UserMSAASetting=0
r.UserMSAASetting=0
r.DefaultFeature.AntiAliasing=0.0
r.DefaultFeature.AntiAliasing=0.0
r.DefaultFeature.AntiAliasing=0.0
r.MobileMSAA=1.0
r.MobileMSAA=1.0
r.MobileMSAA=1.0
r.MSAACount=4.0
r.MSAACount=4.0
r.MSAACount=2.0
r.MaterialQualityLevel=1
r.MaterialQualityLevel=1
r.MaterialQualityLevel=1
r.Shadow.MaxCSMResolution=1024
r.Shadow.MaxCSMResolution=1024
r.Shadow.MaxCSMResolution=1024
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=0.5
r.Shadow.DistanceScale=0.5
r.Shadow.DistanceScale=0.5
r.Mobile.DynamicObjectShadow=1
r.Mobile.DynamicObjectShadow=1
r.Mobile.DynamicObjectShadow=1
r.DepthOfFieldQuality=0
r.DepthOfFieldQuality=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.RefractionQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=0.8
r.StaticMeshLODDistanceScale=0.8
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=1.0
foliage.LODDistanceScale=1.0
foliage.LODDistanceScale=1.0
foliage.MinLOD=0
foliage.MinLOD=0
foliage.MinLOD=0
r.DetailMode=2
r.DetailMode=2
r.DetailMode=2
r.MaxAnisotropy=4
r.MaxAnisotropy=4
r.MaxAnisotropy=4
r.Streaming.PoolSize=300
r.Streaming.PoolSize=300
r.Streaming.PoolSize=179
r.EmitterSpawnRateScale=1.0
r.EmitterSpawnRateScale=1.0
r.EmitterSpawnRateScale=1.0
r.ParticleLODBias=0
r.ParticleLODBias=0
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=1
r.MobileNumDynamicPointLights=1
r.MobileNumDynamicPointLights=1
diy.SetDecalBakingRTSizeInLobby=1024
diy.SetDecalBakingRTSizeInLobby=1024
diy.SetDecalBakingRTSizeInLobby=1024
r.PUBGVersion=5
r.PUBGVersion=5
r.PUBGVersion=5
r.MobileSimpleShader=0
r.MobileSimpleShader=0
r.MobileSimpleShader=0
r.LimitBandage=0
r.LimitBandage=0
r.LimitBandage=0
r.LimitBandage_pve=4
r.LimitBandage_pve=4
r.LimitBandage_pve=4
r.LimitMedical=0
r.LimitMedical=0
r.LimitMedical=0
r.LimitMedical_pve=0
r.LimitMedical_pve=0
r.LimitMedical_pve=0
r.mgv=0

[[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/Engine.DecoratorActor]
Health=Max
ToHeat=Max
IsDead=0

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ResolutionQuality=90
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.ViewDistanceQuality=4
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=4
sg.AntiAliasingQuality=2
sg.ShadowQuality=1
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.TextureQuality=2
sg.EffectsQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1
sg.MSAA.CompositingSampleCount=1

[/Script.Engine.WeaponHitPartCoff]
Head="MAX"
Head="MAX"
Body="9999"
Body="9999"

[/Script.Engine.AutoAimingRangeConfig]
Speed="MAX"
Speed="MAX"
RangeRate="MAX"
RangeRate="MAX"
SpeedAim="MAX"
SpeedAim="MAX"

[/Script/Engine.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0

[/Script/Engine.RendererSettings]
r.bMobileHDR=0
r.bMobileDisableVertexFog=0
r.bMobileVTFLandscape=0
r.bIdeaDecalOptimizedIO=0
r.MobileMSAASampleCount=0
CharacterDiffuseScale=0
CharacterDiffuseOffset=0
CharacterDiffusePower=1
CharacterMinShadowFactor=1
TranslucentSortPolicy=0
CustomDepthStencil=0

[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=3.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=3.0
+CVars=BulletRange=3.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=2.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5

[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/Engine.ShootingInfo]
+CVars=ProbabilityFirstHit="9999"
+CVars=DurationTime="9999"
+CVars=DurationDamageMax="MAX"
+CVars=DurationEmptyShot="MAX"

[/Script/Engine.TakeHitInfo]
+CVars=ActualDamage="9999.0F"
+CVars=DamageMaxRadius="9999.0F"
+CVars=bRadialDamage="9999.0F"
+CVars=bPointDamage="9999.0F"
+CVars=AttackerLocation="9999.0F"
+CVars=DamageOrigin="9999.0F"

[/Script/Engine.UTSkillPickedTarget]
+CVars=IsHeadShot=0
+CVars=HitPos=0
+CVars=hitPhysMatType=0
+CVars=IgnoreTakeDamage=999

[/Script/Engine.BodyInstance]
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=5f
AngularDamping=5f
MaxAngularVelocity=5f

[/Script/Engine.HitResult]
bBlockingHit=0
bStartPenetrating=9.9f

[/Script/Engine.FontRenderInfo]
bClipText=0

[/Script/Engine.WeaponGunRecoilData]
r.WeaponGunRecoilConfig=0

[/Script/Engine.RecoilPatternData]
Magnitude=0
Angle=0

[/Script/Engine.DecoyWeaponData]
r.ReloadTime=0
r.DecoyDelay=0
r.MinClipFractionPerSequence=0

[/Script/Engine.WeaponData]
TargetingFOV=5.0
HoldBreathFOV=5.0
bApplyLocationOffset=5.0f
r.WeaponEquipDuration=0
PhysicalBodyHitImpactPower="9999"
r.WeaponReadyDuration=0
bVisibleWhenUnarmed=0

[/Script/Engine.DamageReason]
DamageReason__None="MAX"
DamageReason__HeadShot="MAX"
DamageReason__TorsoShot="MAX"
DamageReason__PelvisShot="MAX"

[/Script/Engine.RatingDamage]
RatingDamageScale="MAX"
FiringAccuracyRadius="MAX"
SectionRightValue="MAX"

[/Script/Engine.AttackAIRatingDamage]
RatingDamageScale="MAX"
FiringAccuracyRadius="MAX"
SectionRightValue="MAX"

[ConsoleVariables]
weapon.EnableBurstShootCD=0
stweapon.ForbidHitDataReport=0
stweapon.ForbidWeaponAntiComp=0
AutoAimEnable="1"
AttrModifyComponentEnable="1"
BuffComponentEnable="1"
t.MaxFPS="90"
s.EnableCrashHandler=0
s.IosUploadZipLog=0
s.EnableUploadZipLog=0
s.UploadCrashLog=0
s.ShippingLogToDisk=0
chara.CanEnableRagdoll=0
r.UseProgramBinaryCache=0
EnableWeaponAttackFlow=0
EnableSecAttackFlow=0
r.ACESStyle="7"
InGamePerformanceTracking.Enabled=0
printanticheatlog=0

[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID=Max

[/Script/Engine.SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
r.ReloadTime=0
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[/Script/Engine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV

[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=65
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script/Engine.DeviceProfile]
WeaponHitPartCoff="9999"
Head="9999"

[/Script/Engine.HitPerformData]
IsHeadShot="9999"

[/Script/Engine.tmpMagic]
FindPatternEx=AspectRatio_MaintainsYFOV
FindPatternEx=AspectRatio_MaintainsYFOV

[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum="30000"
TotalShootNum="30000"
HitNumEveryBodys="40000"
HitNumEveryBodys="40000"

[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=AspectRatio_MaintainsYFOV
SeekAndLockTarget=AspectRatio_MaintainsYFOV
SeekAndLockStageType=AspectRatio_MaintainsYFOV
SeekAndLockStageType=AspectRatio_MaintainsYFOV

[/Script/Engine.CharacterSettings]
EnebleSpeedZCharacter=false
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99.9
EnebleProneSpeed=99.9
DamageCharacter=999
DamageCharacter=999
ModGameViet=99
ModGameViet=0
ModGameViet=50
DefaultDefaultHitPartJudgment=5.5
DefaultDefaultHitPartJudgment=5.5
DefaultDSHitPartJudgment=0
DefaultDSHitPartJudgment=0
DefaultClientHitPartJudgment=99
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimAssistJudgment=$Value
ClientAimPart=12
ClientAimPart=12
ColorCharacter=0
ColorCharacter=0
HitTargetPawn="9999"
HitTargetPawn="9999"

[/Script/Engine.WeaponsSettings]
DamageWeapons="9999"
DamageWeapons="9999"
EnebleDamage="9999"
EnebleDamage="9999"
BulletSpeed="MAX"
BulletSpeed="MAX"
DamageCharacter="9999"
DamageCharacter="9999"

[/Script/Engine.AttackFlowSettings]
BulletDamage="9999"
BulletDamage="9999"
BulletDamageReduce="MAX"
BulletDamageReduce="MAX"
Recoil="0"
Recoil="0"
ReloadTime="0"
ReloadTime="0"
DefaultReloadTime="0"
DefaultReloadTime="0"
DefaultRecoil="0"
DefaultRecoil="0"

[/Script/Engine.CameraData]
CameraFOV=3.0

[/Script/Engine.DollyZoomParam]
FOV=3.0

[/Script/Engine.GetMagic]
FindPatternEx=AspectRatio_MaintainsYFOV
FindPatternEx=AspectRatio_MaintainsYFOV

[GameSettings]
Hit="9999"
Hit="9999"
HitDamage="9999"
HitDamage="9999"
AimAssist="9999.0f"
AimAssist="9999.0f"
Damage="9999"
Damage="9999"
FindPatternEx=AspectRatio_MaintainsYFO
FindPatternEx=AspectRatio_MaintainsYFO
HitTargetPawn=false
HitTargetPawn=false
CharacterDamage="9999"
CharacterDamage="9999"

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict="MAX"
r.bulletmove=1.0
recoilvision=1.0

[/Script/Engine.GameSetting]
BulletDamage="MAX"
BulletDamageReduce="MAX"
AimAssist="9999"


