[Basic]
AimAssist=88.8
Aim Assist=88.8
r.AimAssist=88.8
r.hit=88.8

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV


[/Script.Engine.AutoAimingRangeConfig] 
Speed="999"
RangeRate=Max 
SpeedAim=Max

[/Script/ShadowTrackerExtra.STExtraBaseCharacter] 
<?php
UseShootVerifyEx = true;
ClientHitPartJudgment = 255;
HitPart = 1;
?>

[/Script.Engine.WeaponHitPartCoff] 
Head="Max"
Body="AspectRatio_MaintainsYFOV"

[/Script/Engine.PhysicsSettings] 
DefaultRecoil=0 
DefaultSRecoilInfo=0 
DefaultRecoilKickADS=0 
DefaultRecoilADSRotation_CP=0 
DefaultOpenParachute=0 
DefaultHitBoxLeanTransR=0 
DefaultSeekAndLockTarget=5.0 
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV 
DefaultDamageWeapons=AspectRatio_MaintainsYFOV 
DefaultMovingSpeedZ=55 
DefaultHitEnemy=AspectRatio_MaintainsYFOV 
EnableDamageInfo=AspectRatio_MaintainsYFOV 

[/Script.Engine.AutoAimingRangeConfig] 
Speed="MAX
RangeRate="MAX"
SpeedAim="MAX"

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=7.0
BulletRange="MAX"
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/Engine.PhysicsSettings]
DefaultGravityZ="AspectRatio_MaintainsYFOV"






